guide

Basic Zoning

guide
zones, basics

This Guide will cover the most basic usage of the Zoning Tools to create a Start and End Zone. Looking for Stages and Bonuses? Try the Advanced Zoning Guide. Prerequisites # To follow this Guide you should: Be on Momentum 0.8.0+ Be running Momentum with -mapping Have the Developer Console enabled and be able to use it Opening the GUI # In order to get the GUI to appear, type mom_zone_showmenu in the Console, it should look like this: ...

Advanced Zoning

guide
zones, advanced

This Guide will cover most other things regarding the Zoning Tools, as well as more advanced uses. Looking for the Basics? Read the Basic Zoning Guide. Prerequisites # To follow this Guide you should: Know the basics of using the Zoning Tools Be on Momentum 0.8.0+ Be running Momentum with -mapping Have the Developer Console enabled and be able to use it More on Auto Mode # Whilst the Auto Mode can work for the basic Start and End Zone setup, it has a somewhat hidden option to create Stages instead of the End Zone through a toggled cvar: mom_zone_auto_make_stage ...

Ahop

guide
gamemode, info, ahop, accelerated hop

What is Ahop? # Ahop, short for “Accelerated Hop”, comes from the Orange Box versions of Half-Life 2, its episodes, and Portal 1. Ahop comes from Valve’s attempt to remove bunnyhopping in an older version of the game. By either hopping completely backwards or holding/pressing the back movement key while hopping, players can gain extreme amounts of velocity. Ahop movement can be commonly found in Any% Speedruns for Half-Life 2, its episodes and Portal 1. ...

Bhop

guide
gamemode, info, bhop, bunnyhop

What is Bhop? # Bhop, short for “Bunny Hop”, is a very popular gamemode found in many games, such as CS:GO, TF2, and others. History of Bhop # TODO full history of bhop, mentioning defrag probably as the grandpa How Bhop Works # Jump, move mouse left, hold A Jump, move mouse right, hold D Repeat TODO

Climb

guide
gamemode, info, climb, kz, xc

What is Climb? # Climb, also known as Kreedz Climbing (KZ) or Xtreme Climb (XC), is a popular gamemode found in every Counter-Strike game. The goal of Climb is to get from point A to point B in a map in the quickest time possible. Climb utilizes prestrafing, airstrafing, and well-timed jumps to go further than a normal jump ever could, reaching far-away platforms and ledges. History of Climb # Climb had its origins in the early 2000’s, when players in Counter-Strike were beginning to master their bunny hops and strafe jumps to get to unintended places. ...

Conc

guide
gamemode, info, conc, concussion grenade

What is Conc? # Conc, short for “Concussion Grenade Jumping”, is a classic game mode from the classic Team Fortress, involving priming a concussion grenade to explode at just the right time to propel the player throughout the map. Momentum Mod’s implementation of Conc comes from a mix of Fortress Forever’s implementation combined with reverse engineering specific values from Team Fortress Classic. History of Conc # Conc comes from Team Fortress Classic, which was based on the Quake mod “Quake Fortress” by the same developers. ...

Defrag

guide
gamemode, info, defrag, quake

What is Defrag? # Defrag is considered the grandfather mode for all of Momentum Mod’s supported modes. Defrag is based on the movement found in Quake, specifically Quake 3 Arena, and is broken into two modes, “VQ3” and “CPM”. History of Defrag # TODO gotta whip out the VCR tapes How Defrag Works # TODO

Parkour

guide
gamemode, info, parkour, pk, titanfall

What is Parkour? # Parkour is the movement from Titanfall 2, which sees players slide jumping, wallrunning and preserving speed. Momentum Mod’s implementation of Parkour comes from the implementation found in Half-Life 2 Mobility Mod, with adjustments from feedback from the Titanfall 2 speedrunning community. History of Parkour # Titanfall 2 was released, and boom, Parkour. TODO fill this out How Parkour Works # We don’t have Parkour fully working yet but watch this helpful video by Titanfall 2 speedrunner Bryonato to see how it will work:

Rocket Jump

guide
gamemode, info, rocket jump, rj

What is Rocket Jump? # Based on the Soldier class from Team Fortress 2, players shoot unidirectional, fixed-speed rockets and take advantage of the explosion they create to propel themselves throughout maps. History of Rocket Jump # TODO How Rocket Jump Works # TODO

Sticky Jump

guide
gamemode, info, sticky jump, sj

What is Sticky Jump? # Based on the Demoman class from Team Fortress 2, players shoot explosives that stick to surfaces and have control over their detonation which propels themselves throughout maps. Up to 3 of these arching bombs can be used at once to go at extremely high speeds, or they can be in alternation to pogo on the floor, the wall, or even in the air. Sticky Jump movement can be found in Team Fortress 2, however due to the high damage that stickybombs deal it has extremely limited use in competitive games. ...